Overview
What is UXPin?
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.
UXPin - Very good tool at first, but if you're a serious designer move along
UXPin is the best design tool
UXPin for Better UX
UXPin: A One-Stop-Shop for Design Workflows
UXPin for CRO
Beware of losing hours of work!
Great for Remote Teams to Collaborate, Get Feedback and Iterate!
UXPin:
- is used by the product designers to build with interactive …
UXPin has my vote for being the best tool for wire framing user experience workflows
I love UXPin and here's why...
UXPin
Intuitive, organized, fast tool for wireframing.
Pricing
What is UXPin?
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.
Entry-level set up fee?
- No setup fee
Offerings
- Free Trial
- Free/Freemium Version
- Premium Consulting/Integration Services
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Alternatives Pricing
What is Figma?
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
What is Adobe XD?
Adobe XD is a prototyping and UX/UI option for website and mobile application design, featuring a range of UI tools and and templates, a versatile artboard and contextual layer panels, and deep integration with Adobe's creative suite of products for fast import of objects from these applications.
Product Demos
Demo'ing my EduMenu Mock-up via UXPin
Product Details
- About
- Tech Details
What is UXPin?
UXPin Video
UXPin Technical Details
Operating Systems | Unspecified |
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Mobile Application | No |
Comparisons
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Reviews and Ratings
(21)Community Insights
- Business Problems Solved
- Pros
- Cons
- Recommendations
UXPin has become an essential tool for designers and teams looking to streamline the wireframing and prototyping process. Users have found that UXPin allows them to create website and app wireframes, as well as development specification documents, all in one platform. The ability to share working wireframes with clients has been particularly valuable, as clients can click through proposed app screens and website pages, gaining a better understanding of the design concepts. This has facilitated collaboration and feedback on UX proposals, promoting transparency and demonstrating the effectiveness of proposed approaches.
With UXPin's intuitive interface and robust tools, designers are able to quickly create layouts that can be easily adjusted based on client feedback. The tool's smart elements have been praised for speeding up the workflow and enabling the creation of interactive designs. Additionally, the documentation section of UXPin serves as a valuable asset for teams, allowing them to clarify details not immediately evident in the wireframes. This feature ensures that everyone is on the same page and helps prevent any potential misunderstandings or missed elements. Overall, UXPin has provided designers with a powerful solution for wireframing and prototyping, enhancing collaboration among team members and ultimately reducing costs and saving time in the design process.
Documentation and Context: Users have found the ability to add documentation to projects helpful for further defining functionality and flow. This feature enhances the overall understanding of project requirements for multiple reviewers.
Visual Design Capabilities: Reviewers appreciate the option to add images and other files to projects, allowing for visually appealing blueprints that can be easily shared with clients. This feature enables users to create engaging prototypes that help clients visualize the final product.
Collaboration and Communication: Users love the convenience of sharing project previews with clients, making it easy for them to understand the functionality and flow of their products. This capability streamlines communication processes and keeps clients up-to-date with project progress.
Limited Undo Functionality: Some users have expressed frustration with the undo functionality in UXPin, noting that it only allows for a single undo and can sometimes lead to unintended changes that are difficult to revert.
Slow Performance: Several reviewers have mentioned that they found the software to be slow, including the mockups and editor, which negatively impacts their overall user experience.
Lack of Live Customer Support: Many users have voiced disappointment with the lack of live customer support or chat option in UXPin, finding it frustrating to rely solely on email support for assistance.
Based on user reviews, here are the three most common recommendations for UXPin:
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Try out the free trial: Many users recommend giving UXPin a try by taking advantage of their free trial. This allows users to explore the features and capabilities of the tool before making a commitment.
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Use it for wireframing and prototyping: UXPin is frequently recommended for its power and ease of use in wireframing and prototyping. Users find it helpful for designing UI/UX interfaces, creating high-fidelity prototypes, and collaborating with team members.
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Explore other options: Some users suggest investigating other more intuitive products first before opting for UXPin. While they acknowledge its strengths in online collaboration and browser-based prototyping, they advise considering alternative tools like Marvel or Pixate if ease-of-use is a priority.
It is important to note that while UXPin receives positive recommendations overall, some users mention quirks and room for improvement, such as challenges with constant iteration and performance issues with large numbers of elements.
Attribute Ratings
Reviews
(1-4 of 4)UXPin is the best design tool
- Collaboration with teammates.
- Rapid prototyping.
- Design Systems.
- JSON File for content importing.
- Bulk editing via library components.
- Interactions, and micro UX.
- Sharing and requesting feedback.
- Version branching.
- Spec mode for developers (access to assets).
- Automatically produced visual style guide with fonts, colors, and imported assets.
- Imports from sketch while keeping the shapes, colors, and fonts fully editable.
- Boolean Pen (bezzier pen) for vector drawing, and pathfinder.
- Annotation capability via documentation mode.
- Password protect prototypes.
- Upload custom fonts (enterprise, or Pro version is key imho).
- 1,000s of built in icons (iOS, Android, Font Awesome etc).
- Prebuilt design component libraries (Material Design, Booptstrap, iOS).
- Video tutorials in-app.
- Moderate learning curve - UI is familiar, and customizable.
- Copy/paste interactions, and element properties.
- Canvas properties (grids, adaptive screen sizes, scrolling).
- Asynchronous Spell check.
- UXPin's customer support is top tier.
- No search and replace for fonts (missing or just to replace).
- Tool is built for design/dev teams but does not integrate content teams in well.
- If you are not careful you can get lost in designing interactions when you should be just creating building blocks - don’t over animate!!!
- There is currently no “scrub” or click-drag interaction which limits touch capability testing/concepts.
- Editing adaptive versions of designs is very time consuming, edits to not ripple through from master viewport size. All updates are manual, even when creating an adaptive version.
- When a library item is updated, it can revert changes you have made unknowingly.
- Video integration is limited to online video host aggregators such as IMGR, YouTube, and Vimeo.
- Not a ton of info for a designer on how to use the expressions effectively.
- Prototypes with a lot of interactions can get slow, especially on computers with a lot of security software. It’s best to work with UXPin to figure out what is blocking APIs, and JS.
Some say this tool is only for building “full apps” or “complex experiences” but it really is a simple, and elegant tool to use for small projects too. The hardest part is committing to a new tool, which I can admit is tough. But this works so much like sketch and I don’t feel like the capabilities come through their website.
Having said that, I wouldn’t use this if I were going to try to simulate an application that had any sort of real-time click dragging, such as drag and dropping, or sliding of on screen visual elements because there are better tools out there for such interactions, and I am very specific on how real interactions are for my prototypes.
I really like doing cool micro animations such as the hamburger to the X, as well as smoothly animating page elements. However I would avoid doing complex animations or drawings/ logos with states—keep those in lottie or after effects and import them.
- Quicker team alignment - a prototype is worth 1,000 meetings.
- Quicker results from testing - fail faster.
- More accurate development output.
- Builds understanding of what is needed amongst team success (what designers need vs what developers need).
UXPin: A One-Stop-Shop for Design Workflows
- Robust ability to create both lo-fi and high fidelity prototypes—There are plenty of tools to use libraries, add animations, drag and drop Sketch files into designs, and use other functionalities to create designs.
- Ability to annotate prototypes—The great annotation tool enables users to explain nuances and details for stakeholders, particularly for more complicated designs.
- Ability to create tasks for user testing—Within the same platform you create a prototype, and you can list out the user testing tasks and send them along with a link to the prototype to testers. Note that you can even record and view testing recordings within this same platform.
- Ability to create team libraries—UXPin allows users to create team libraries, which is great for brand and design consistency across designs and across projects.
- Could be more intuitive—My team has been using UXPin for several months now, and it still feels like we are learning how to use it. It’s great to have a robust tool, but it’s not saving us any time when we’re still struggling to figure it out.
- Can’t speak to or chat live with customer support—When things go wrong or get confusing, having to wait for an email is pretty frustrating.
- It can be slow with more complex designs—UXPin is great for smaller designs, but the platform can get buggy and lag behind with more complex prototypes.
- Saving money by using one tool for lo-fi wireframing, high fidelity wireframing, prototyping, and user testing, rather than four separate tools.
- The ability to create and use team libraries enables us to create visually consistent designs with less effort than creating every single design from scratch, which allows us to save considerable time (and therefore money!)
- In-platform collaboration saves our team a lot of time and energy. With everything in one place (wireframes, prototypes, user feedback, collaboration comments), we can all be on the same page about the design workflow and pinpoint discussion points that are based on up-to-date designs.
Great for Remote Teams to Collaborate, Get Feedback and Iterate!
UXPin:
- is used by the product designers to build with interactive designs
- helps us experiment with different flows to get feedback from stakeholders and team members
- is used for design prototypes to test out interactions
- increases collaboration between team members
I used to use Omnigraffle, but it would be time-consuming to make an interactive low-fidelity prototype with it, so I switched to UXPin to speed up my workflow and increase the amount.
- I enjoy the pre-built elements that you can search through and drop them into your prototype.
- The comments and annotations are great to keep track of feedback and notes that you need to provide especially if you are a remote team.
- Our team is remote, so the ability to quickly share a prototype is fantastic.
- I like how you can iterate a lot and manage version control.
- Sometimes, it can be a bit buggy and slow if the prototype is complex with dozens of layers.
- The learning curve can be steep the first time you use it. Or, if you haven't used the app for awhile; I sometimes need to relearn it if I haven't used it for a month or so.
- The loading times can be quite slow where a page gets stuck. It would be great if this didn't happen.
- It helps us work faster and collaborate if your team members are scattered around the world.
- It's a quick way to mock-up designs so your team can "converge" and "diverge" during design sprints.
UXPin
- UXPin is very easy to learn -- I was able to get up to speed quickly making high fidelity, interactive prototypes. This is important to me because the shift from our previous prototyping method to UXPin needs to happen quickly, and the prototypes need to be top notch.
- Layers, interactions, and styling capabilities are done well.
- Team Library and Smart Elements are great for collaboration within my group.
- The Preview function seems buggy and takes a really long time to load previews of even simple pages.
- The inability to name and/or delete "recently created" interactions is not great. The generic naming (example -- "On Hover: Color") isn't useful if you want to repeat an interaction via that list. It's hard to know which is which if you have several of the same types listed with the same generic name (each with a different color, for example).
- All of the faces of the fonts I'd like to use (example: Roboto) are not available. You only have the option of bold and italic, when the actual Google font has thin, light, medium, bold, black, etc.
- Our company has just started using UXPin -- I don't have a good ROI analysis at this time.